Snow-swept plains leading to a chapel, a Corvian village, a winding cliff-side climb, and an icy basin reached via some Great Hollow-like branch platforming. The first Dark Souls has proven to be the outlier in limiting teleportation, so that’s perhaps to be expected.īroadly speaking, there are four distinct areas in which to freeze off your various extremities in Ashes of Ariandel. But any sense of being ‘trapped’ inside this new world is rather undermined by immediately being able to warp out from the first bonfire if you feel like it. Like a lot of Dark Souls 3, there are nods aplenty to the first game in these aesthetics (albeit indirectly here, since you’re not revisiting Ariamis’ creation). Ashes of Ariandel has you popping inside a painting once again, to land of blustering snows, avian menace, and rope bridges leading to imposing buildings.