The involvement of Spawn creator Todd McFarlane, a fearless score by famed Grant Kirkhope, and hundreds of hours of content to satiate the hungry, post- Skyrim market – the game was ready for success. Bethesda’s money makers have been key players in fueling the content obsession, a trend that Account was looking to capitalize. The publisher was still on the rise after the release of Fallout: New Vegas and the juggernaut that was Skyrim.
Kingdoms of Amalur: Judgment hit store shelves at a time when Bethesda was arguably at the peak of its powers.