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Red alert mad tank

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PenetratesBunker=yes If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit doesĪnd are turned off by way of Anim= (note the colon)Īs per making a MAD Tank like RA1 only proper, I can think of 2 other ways. LimboLaunch=yes have to use this system since there's no DeathWeapon ThreatPosed=90 This value MUST be 0 for all building addonsĭamageParticleSystems=SparkSys,SmallGreySSysĬanPassiveAquire=no Won't try to pick up own targetsĬanRetaliate=no Won't fire back when hit Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,AllianceĮxplosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Owner=Russians,Confederation,Africans,Arabs

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Stage3=300 this is useless, but must be present, or it will never reach the third stage Stage2=210 how much time after deployed to destroy itself Stage1=120 the time in frames to start the siren Weapon5=EMPQMaker attack ground and destroy Weapon3=QAlert the weapon with a global siren Weapon1=QActivation the weapon with a global sound I have a 'turret', which is locked, ie do not rotate. Attach signature (signatures can be changed in profile)